Back in elementary school, one of the greatest joys, besides trying to get your playground swing to do a 360°, was when we spent time in the library, which often meant we could use the computers.
Memories, memories... I have more than this computer could hold in it's RAM. |
For anyone in Generation X, or even those a few years after us, certain games at school were a rite of passage, a required step in life. Lemonade Stand, for example, was a 1979 classic that was played for over a decade without upgrade or revisions, and has since been ported and re-released multiple times over. Oregon Trail is another one that has avoided dying of dysentery for many decades, most recently, as a card game that I have yet to experience.
But I suspect my favorite might have been the Disney games from Sierra On-Line, including Donald Duck's Playground. Who knew that the designers of this epic quest would go on to create some of the greatest series Sierra would ever know. Programmer Al Lowe came to Sierra after many years as a music teacher in a high school and a stint as an independent software designer. They saw his education software and thought he would be an asset. The graphics were by Mark Crowe, who later would go on to a new job as half of the Two Guys from Andromeda. The spaceship in the playground certainly brings early Space Quest games to mind.
This is certainly not a game I have played since probably 1988 or so, so it was fun to poke my head back into it this time around. I wanted authenticity, so I found an Apple //e emulator and a copy of the Apple disk images, the version I would have played then.
Unfortunately, the emulator, like many others, isn't a perfect reflection of what the screen image would have been. Sierra games (and others on the Apple) used a technique called Dithering that made many separate colors blend into each other to appear to be another, by placing the pixels in proximity to each other. (As in, red and yellow make green, that kind of color manipulation). The emulator, pretending it was an Apple monitor (which my school had) doesn't look right, but if I pretend it's a clunky TV screen hookup, it looks closer to accurate, but my widescreen LCD is, of course, not a perfect match.
The town center on an Apple //e. To fit on one side of a disk, the graphics quality is reduced, and many locations grouped into one screen. |
For the IBM PC version, the town is multiple screens. This screen shows the stores you can spend your earnings at, and an animated fountain. The railroad tracks are a screen away, as are the jobs you can work to earn money. |
Donald Duck's Playground is a good training session for planning the train routes in A-Train (1990) later. |
The fruit tossing one was just simple arcade, and the airport one was identical, but with airport codes instead of shapes.
Again, a comparison of versions:
So, I came to a realization -- since we only visited the library for short periods, there's no way I ever had time to build up my playground and enjoy the fruits of my labors (no pun intended). And the process to do so is so repetitive, no matter what excuse I had to use the computers, I would have quickly tired of it.
This artwork was recycled for Space Quest, no doubt. |
After adding the missing parts, the rocket ship slide is ready for a trip! |
I also, for completeness, checked out the C64 version, which was the first the designed before porting it to the other systems. It closely resembles the Apple version, but with better color and graphics. While not the only time the AGI engine was used for something not an adventure game, supposedly, Al Lowe found it not to be the most suitable for implementing some of the game, including the cash register and change portions.
As I wrap up my replay of this game, I plan for the next post. I'll be visiting my friend and classmate Keith's house to play another game, this time a popular edutainment title, in the 5th grade.
One of my favorite sources, where at least a couple facts for this post came: The Official Book of Leisure Suit Larry, by Ralph Roberts, with Al Lowe and Larry Laffer (I have an autographed copy of the 1997 Special Edition, which I believe was also included [without autograph] with one of the collector sets)
Also an addon from Not All Fairy Tales Have Happy Endings: The rise and fall of Sierra On-Line by Ken Williams
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