Some recommended reading, if you can find these books (some have been out of print for many years, where thankfully some are available in digital form such as Kindle). Most of these, I own, but some I've only been able to borrow from a library.
General Computing & Gaming
- Hackers: Heroes of the Computer Revolution by Steven Levy, the third section of this book would be of great interest to the readers of this blog, an early history of Sierra, Broderbund, and others in the early 1980s until about 1984.
- High Score!: The Illustrated History of Electronic Games by Rusel DeMaria and Johnny L. Wilson, writers and editors for various computer gaming magazines over the years. This book covers from the beginning (60s/70s) through the early 2000s.
- Gates: How Microsoft's Mogul Reinvented an Industry and Made Himself the Richest Man in America by Stephen Manes and Paul Andrews, easily the most comprehensive and least biased biography and early Microsoft history I have read. It covers until the early 90s, just before the release of Windows 95.
- The Art of Point & Click Adventure Games by Bitmap Books
Specific Games & Series
- The Official Book of Leisure Suit Larry by Ralph Roberts, with Al Lowe and Larry Laffer
- The Official Book of Ultima by Shay Addams, best known as the editor of the popular newsletter/magazine QuestBusters.
- The Police Quest Casebook by Peter Scisco, a book where I have re-read the "novelizations" of the first three games over and over starting in my teens.
- The Space Quest Companion by Peter and Jeremy Spear
Specific Game Companies
- The Sierra Adventure: The Story of Sierra On-Line by Shawn Mills, the real-life version of Game Quest (below).
- Not All Fairy Tales Have Happy Endings: The rise and fall of Sierra On-Line by Ken Williams, released in 2020, it's about his life and the company, from his point of view and memory. A long overdue writing; Sierra hasn't really been the focus of a book until the last couple of years, before that, it was the coverage in Hackers (above).
- Rogue Leaders: The Story of LucasArts by Rob Smith, the first half is quite good, but the second half is merely all about Star Wars, all the time. The book forgets about what truly made Lucasfilm Games/LucasArts a dominating company in the industry.
Fiction
- Game Quest by Leopold McGuiness, a fictionalized account of the history of Sierra On-Line told through the eyes of some fictionalized programmers
- Microserfs by Douglas Coupland, about the life of a fictional Microsoft employee and those around him.
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