On November 27, 1987, the number one song in the US was, appropriately, "(I've Had) The Time of My Life", the dance finale from Jerry Orbach's best acting work until Law & Order. The day before, Scott Miller released the first in a series that basically started a game company.
The Kroz series of games was the result of Miller having written a couple of Infocom-inspired text adventures, and realizing how much more could be achieved on the computer instead, he upped the game. His own words:
"After writing [two] Infocom-inspired text adventure games, Beyond the Titanic and Supernova, I decided it was time to step up my game and make something with graphics. This was style four-color CGA days, and while 16-color EGA was making headway, the vast majority of PCs didn't have it. So, I decided to try making a game with ASCII characters, using a lot of the high-end character, many of which worked quite well for games back then." - Scott Miller, from the release notes with the Kroz source code released in 2009.
I've already mentioned in my first post the game Castle Adventure, and this was likely also an inspiration to this and another game series we will discuss.
Skipping to the end here |
Kroz is Zork spelled backwards, and although that was an influence to Miller, a bigger impact was made on him with the game Rogue, a 1984 game that looks very similar, but has little AI and leaves more to random chance.